Saturday, 12 December 2009
Sunday, 29 November 2009
roads? where we're going, we don't need roads
Wednesday, 25 November 2009
i shut my eyes, in order to see
One step at a time.
Friday, 20 November 2009
wise men and cups of tea
Put the kettle on!
pipe dreams, to wonder where a non-conformist, mild mannered cockroach lives
This is a concept of a screen appearing in the game, it is the front door to the main character's (Blatta) house. There is a grating underneath that is covered by leaves which will require moving to get down there. The image is compiled of different photographic elements and then played around with in photoshop. These images will probably have a faint black line around parts of the scenery to add a drawn feel to them, though as yet this is still undecided.
Thursday, 19 November 2009
to itch a scratch, a scratch that needs itching
Tuesday, 10 November 2009
I see your interesting picture, i raise you one perspective!





Monday, 9 November 2009
If we build it, they will come
So, have been doing lots of research for this project and things are moving along rather smoothly, the story is pulling together. The other day headed into town to get some inspiration, took pictures of lots of different things, which i will post here. Gave me a lot of inspiration for environments in the game and a feel for what the main character will encounter.Sunday, 18 October 2009
mein name ist blatta
Friday, 16 October 2009
I saw the fruit and it wasn't half bad!
I have been working on concepts of the main protagonist of the game, Blatta the cockroach. He has been working out well and the more i draw him the more i feel comfortable with working with scale on making him larger and smaller inside the environment.
I am also working on the concepts for the slug nuns characters, these are obviously early concepts and still require a lot of work. I am trying to show how they are paraded around on their snail steeds, rocking back on forth on their small unstable chairs. Hunched over and shrouded in dark clothing, i wanted to show that they have an eerily serene face, devoid of any real detail.
In between working on concepts for the different characters that are in the bulk of the game, i have been playing around with environments. I am still trying to settle on the overall feel that i want. But i was keen to have weird and wonderful architecture that prompts you to really take in your surroundings and get the most out of looking around you and exploring. But yes, it is all still very much a work in progress.
Tuesday, 4 August 2009
they bite off the heads of males when mating, wow
the machine is your friend
I don't think i ever expected to be in the position that i am now, i am actually contemplating my third year of uni. It actually seems rather incredible to me, i think only because i doubt myself so much, and yes i know i shouldn't but a lot makes me believe that i am not destined for the games industry. I don't know where i am destined for but i will be trying my hardest to create a game that i truly am pleased with in my third and final year.Monday, 4 May 2009
All this jumping is making me dizzy...
I have enjoyed the role of producer but if i ever end up working in a group with people again i imagine i would take a role where i am less involved in being the voice for the group because speaking is good but i would like to get more down to the nitty gritty of the work and be less involved in the organising of tasks as at times i don't know whether that was my strong point. Well i imagine on my project for the final year i will be working alone and I'm looking forward to the struggle and learning curve of doing that and how much i will be able to create when it is just me working on my own game.
Thursday, 19 February 2009
Seeing the future before it's happened


I'm finding that being a producer can be tough work, but it's a refreshing and ultimately interesting and challenging experience that i do welcome. Having the power is always fun, knowing how to keep everyone in order but not wanting to kill each other in the process? Well that is something else entirely.
Thursday, 12 February 2009
Prepare to go on an adventure in time!
I also should point out that i am a producer on this project, it's a very new and quite daunting role for me but i am prepared to take full advantage of the responsibilities that it entails and work to the best of my ability, fun times!
So basically the current project we have been given is to design one level in a game based on a fictional tv show called TimeWarp. A fairly plain and boring "i've heard it before concept" i hear you cry. Well perhaps, which is why we intend to make it our own and i believe we already are. The aim is to get a working demo by the end of this project and we have just the small time of the rest of the secound year in order to do that. I still have to write up the concept document and have assigned tasks to all on the project including myself for us to complete by this coming tuesday, it's all quite fun.
I shall check back here to put up concepts as i go on with designing them so it remains clear the direction this is going in. Also if you ever feel like checking out where we are at, or want to see just how everyone is working together we have a team website which can be found at this address.



