Thursday, 19 November 2009

to itch a scratch, a scratch that needs itching

So i have been busy animating in photoshop once more, working primarily with gifs as i know that these will export to ags (adventure game studio) for when i put them into the game. I am looking over all the animations that will have to be done and it is fair to say it will take a lot of time but it is so rewarding if done to a fine polish.
If you notice this animation has a slight boil effect on it, this was not intentional it is merely due to me not drawing exact with a tablet but i like the effect so i may keep it. It would be nice to hear feedback on what people think about it. (that is you people, because you are wonderful!)
Without further ado, here it is... A simple animation, basically it is the main character (Blatta) scratching his head with his antennae when he is unable to perform an action. (a useful animation as it will be seen a fair amount in most point and click games, usually through dialogue)

2 comments:

Rhys Thomas said...

thats ace, i think maybe he should lean slightly into the scratch? and keep the boil, it adds movement and interst to the char, but it will need to boil on every animation, even when hes static :)

Brendan said...

thanks for the wonderful tips Mr Thomas, incidentally i have absolutely no idea how i will keep a constant boil on the character when he is static. (so any help would be greatly appreciated) Also leaning into the scratch is a great idea, i will keep that noted. At least animating is fun, he is such a fun character to keep drawing over and over again.