So animating has been great fun but i have descovered a problem, when putting my stuff into ags i realised a few things, instead of saving the animations as .gifs it is better to save each individual layer/frame as a .png and make sure that the transparency is on and there is no white background. The problem being that if there is a white border shows up around the character and it looks horrible! Also the character needs to be drawn in and animated on the very bottom middle of the page in order for it to be centered in the ags editor. It is good finding out these issues now by doing a build early because i haven't tackled too many animations yet. I will have to re draw all of the animations and that way i can improve on them there and then, and i will keep this updated to say how that goes.Have checked the background in the ags editor to make sure that the character can interact with it and the colours are okay and it doesn't look shabby and the resolution holds up just fine and dandy! Each small build is a new step to a working Pax Insectica!
In the meantime my lovely friends, enjoy yet another concept of the main character Blatta.
2 comments:
keep it up mr Brendan!! its good to find out this sort of thing in pre-production. the faster you find and tackle these technicalities, the more polished the outcome will be :) Re-itteration can only lead to refinement.
Thanks for the kind words man, yeah i agree, have nailed a lot of problems in the first build alone and the next build should (in theory) look a hell of a lot better! Let's hope the final project will look, feel and play like a great dream coming true.
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