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Seeing the future before it's happened
So i am steadily falling into a rich working pattern of tasks to complete and then moving onto more tasks. Recently i found out that in all the time that the course has run this project nobody has ever created a working demo (at least i think) in any case true or not it spurred me on to want to create a working demo that i am really pleased with in the time we have. Our idea is ambitious but i have my hopes that it is possible. We have produced a concept document and also a complete walk through for the level. I have included below just a few of the concepts that i did for the main Tempora boss character, but i think really the best of the ones i created, and pleased with them. I'm excited to see how this will all end up looking.

I'm finding that being a producer can be tough work, but it's a refreshing and ultimately interesting and challenging experience that i do welcome. Having the power is always fun, knowing how to keep everyone in order but not wanting to kill each other in the process? Well that is something else entirely.
1 comment:
looking really nice, love the massive silhouette guy!!
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