I have been working on concepts of the main protagonist of the game, Blatta the cockroach. He has been working out well and the more i draw him the more i feel comfortable with working with scale on making him larger and smaller inside the environment.
I am also working on the concepts for the slug nuns characters, these are obviously early concepts and still require a lot of work. I am trying to show how they are paraded around on their snail steeds, rocking back on forth on their small unstable chairs. Hunched over and shrouded in dark clothing, i wanted to show that they have an eerily serene face, devoid of any real detail.
In between working on concepts for the different characters that are in the bulk of the game, i have been playing around with environments. I am still trying to settle on the overall feel that i want. But i was keen to have weird and wonderful architecture that prompts you to really take in your surroundings and get the most out of looking around you and exploring. But yes, it is all still very much a work in progress.
2 comments:
the character on the snail is uber nice!!
haha thanks man, that's a slug nun, hopefully i can implement it in the game at some point.
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