As promised in my last post here are the long awaited (and equally not exciting) game engine shots each with exciting information that points out either the bleeding obvious or the downright helpful!
Here is a great example of how to not size things correctly, one of the first and best mistakes to date. Practice makes perfect and you can thank my lack of photoshop and exporting for the web for this monstrosity, scary but cool.
Second try was a vast improvement, you can see that there is a white line around the character, I discovered this was due to it not being a transparent image, if you make the image with a transparent layer underneath it and then save it as a .png24 for web devices, voilĂ ! No white lines and it looks like it belonged in the game all along.
This just points out adding in new frames to make a walk cycle, where it all goes how boring the engine looks and basically how it all works. You can see for yourself and think "hey I could probably make my own game, but I'd rather read his blog"
Last although certainly not least this is simply to show you the importance of cropping, if you notice the character is off to the left (yeah that is my drawing for you) if it is cropped fully meaning the character appears central it generally just helps with lining everything up in engine.
So there you have it! More kinks need to be ironed out and plenty more of this needs to be done, i am a little afraid that time will run away with me. But I aim to remain confident and to one day soon be able to show you all a working copy of this game which you can try out. For now keep checking back and I will deliver exciting new concept art and more fantastic news from Pax Insectica.
Goodbye!
Tuesday, 5 January 2010
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