Friday, 20 November 2009
wise men and cups of tea
Put the kettle on!
pipe dreams, to wonder where a non-conformist, mild mannered cockroach lives
This is a concept of a screen appearing in the game, it is the front door to the main character's (Blatta) house. There is a grating underneath that is covered by leaves which will require moving to get down there. The image is compiled of different photographic elements and then played around with in photoshop. These images will probably have a faint black line around parts of the scenery to add a drawn feel to them, though as yet this is still undecided.
Thursday, 19 November 2009
to itch a scratch, a scratch that needs itching
Tuesday, 10 November 2009
I see your interesting picture, i raise you one perspective!





Monday, 9 November 2009
If we build it, they will come

Sunday, 18 October 2009
mein name ist blatta
Friday, 16 October 2009
I saw the fruit and it wasn't half bad!
I have been working on concepts of the main protagonist of the game, Blatta the cockroach. He has been working out well and the more i draw him the more i feel comfortable with working with scale on making him larger and smaller inside the environment.
I am also working on the concepts for the slug nuns characters, these are obviously early concepts and still require a lot of work. I am trying to show how they are paraded around on their snail steeds, rocking back on forth on their small unstable chairs. Hunched over and shrouded in dark clothing, i wanted to show that they have an eerily serene face, devoid of any real detail.
In between working on concepts for the different characters that are in the bulk of the game, i have been playing around with environments. I am still trying to settle on the overall feel that i want. But i was keen to have weird and wonderful architecture that prompts you to really take in your surroundings and get the most out of looking around you and exploring. But yes, it is all still very much a work in progress.