Friday, 20 November 2009

wise men and cups of tea

I have been posting here a lot lately, after getting into level design and animations i really can't help it because i want to keep this updated with what i have done. So if you saw my last small animation (Blatta scratching his head in confusion about what to do) then this animation should fit nicely. It is a simple static boil on the character which gives an overall feel for how the character should look in game. It was a very wise beardy man called Rhys Thomas that told me it would help gel all the animations together, so this is for him to critique as well as you all!


Put the kettle on!

pipe dreams, to wonder where a non-conformist, mild mannered cockroach lives



This is a concept of a screen appearing in the game, it is the front door to the main character's (Blatta) house. There is a grating underneath that is covered by leaves which will require moving to get down there. The image is compiled of different photographic elements and then played around with in photoshop. These images will probably have a faint black line around parts of the scenery to add a drawn feel to them, though as yet this is still undecided.

Thursday, 19 November 2009

to itch a scratch, a scratch that needs itching

So i have been busy animating in photoshop once more, working primarily with gifs as i know that these will export to ags (adventure game studio) for when i put them into the game. I am looking over all the animations that will have to be done and it is fair to say it will take a lot of time but it is so rewarding if done to a fine polish.
If you notice this animation has a slight boil effect on it, this was not intentional it is merely due to me not drawing exact with a tablet but i like the effect so i may keep it. It would be nice to hear feedback on what people think about it. (that is you people, because you are wonderful!)
Without further ado, here it is... A simple animation, basically it is the main character (Blatta) scratching his head with his antennae when he is unable to perform an action. (a useful animation as it will be seen a fair amount in most point and click games, usually through dialogue)

Tuesday, 10 November 2009

I see your interesting picture, i raise you one perspective!








Here are just a few pictures that myself and my good friend Dave went out to take the other day, the aim was looking at places and objects that will form game screens and assets. It was interesting and more are being taken to get a good feel for the overall vision of the game. Enjoy and feedback is always welcome.

Monday, 9 November 2009

If we build it, they will come

So, have been doing lots of research for this project and things are moving along rather smoothly, the story is pulling together. The other day headed into town to get some inspiration, took pictures of lots of different things, which i will post here. Gave me a lot of inspiration for environments in the game and a feel for what the main character will encounter.

I also got to work on the logo that you see above, which features the concept for the main character "Blatta" the name refers to the latin for "Peace Insect" i am hoping to stick with it, but i am open to changing it too.

I will continue on with working more on character design and environments and as ever will continue to post on here so all you lovely people get a good update on where i am at.

Sunday, 18 October 2009

mein name ist blatta

Have been doing my best at trying to nail an art style for the characters of the game, i am enjoying sketching and experimenting showing different characteristics through posture and expressions. I shall continue to refine until i settle on a style i am pleased with, so far i feel i am improving.

Friday, 16 October 2009

I saw the fruit and it wasn't half bad!

I recently purchased a fantastic new little program, it's called Artrage 2.5 and i have to say that it was worth every penny that i can't afford right now. To draw and sketch in it with my tablet is probably the best thing ever at the moment, and i can quickly manage to draw a lot of concepts that i am happy with. I am trying to get the bulk of character design sorted as i am happy with the idea and i think the story works too. The characters are interesting and if i can nail the animations after the characters are settled in designs then i will be on my way!



I have been working on concepts of the main protagonist of the game, Blatta the cockroach. He has been working out well and the more i draw him the more i feel comfortable with working with scale on making him larger and smaller inside the environment.

I am also working on the concepts for the slug nuns characters, these are obviously early concepts and still require a lot of work. I am trying to show how they are paraded around on their snail steeds, rocking back on forth on their small unstable chairs. Hunched over and shrouded in dark clothing, i wanted to show that they have an eerily serene face, devoid of any real detail.



In between working on concepts for the different characters that are in the bulk of the game, i have been playing around with environments. I am still trying to settle on the overall feel that i want. But i was keen to have weird and wonderful architecture that prompts you to really take in your surroundings and get the most out of looking around you and exploring. But yes, it is all still very much a work in progress.