Saturday, 27 February 2010
cloudy with a chance of cockroaches
I am powering on with the dissertation taking breaks only to draw with specific concentration on my final year project. I can't help but want to draw more concepts but there is lots of other work to be done, I am updating this blog to just really say that more is being done and hopefully after the dissertation is done I shall be getting on with things at a better described steady pace.
For all you people that have been so faithful to following this obviously amazing project here is a lovely present for you, a desktop background to show your support for Pax Insectica.
Sunday, 21 February 2010
"In his belly you will find a new definition of pain and suffering as you are slowly digested over a thousand years."
An update has been long overdue and it gives me great pleasure to unveil these latest concepts for the town centre big bug. (he has no great name yet, so if you want you very own input on the game submit a suggestion after this post)
Tuesday, 16 February 2010
"Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light."
This is really only a small post to let you know I am still working, I am still alive and this project fills me with only the greatest joy, I want to see it thrive and with a high level of input it certainly will! Way hey!
I leave you with this still very rough but good layout concept of the Kingdom environment.
Tuesday, 2 February 2010
do not underestimate the power of the photoshop
Again, same drill, has a slightly darker vignette and flair added to the lightbulb giving it that slightly more realistic glow, still not sure on that to be honest. Though i do like the darker vignette, only because i think it gels the image together a bit more. A home inside a pipe probably would be rather dark.
Friday, 22 January 2010
there is always time, time to be crafty
So I guess that is all I am showing right now, but it keeps you updated. Obviously this is great because I love the whole crafty side of this project and it provides a much needed break from animating. Listen to me, I am actually talking about procrastinating from my own work by doing more of my own work that I enjoy more.
Wednesday, 13 January 2010
imagination vs the waking world
So now comes the next part, painstaking animation and building it all carefully into the game engine, testing and hopefully making a game worth talking about.
I want to thank all my great friends for their support and this next leg of the journey will be great fun.
For now it's back to work.
Oh and the above concept was something I was working on for a front cover section of the Pax Insectica concept bible. Just something for you to enjoy, it features (from left to right) Unlce, Blatta and Rasputin.
Friday, 8 January 2010
venture with me into the lost world
I am of course happy to tell you my hard work has not been in vain, the dissertation soldiers on and the concept document should come together nicely, I never thought I see myself type this...but I am enjoying what I am producing!
Here is some art to look at, should give you an idea of the direction that I am taking:
Still not sure about these colours yet, but basically the assistant is based on the look of a dung beetle, the character is quite small and will always be near his master Rasputin, the only times he is seen alone is when Rasputin has sent him on a mission. I wanted to give him a strong figure while also looking too innocent to be completely independent. When he appears completely in shadow I wanted him to have this great silhouette.
This is Rasputin, the concept is based very strongly on a praying mantis, I wanted his height to be a big factor. Making him so giant that he has to stoop to stand in almost any area, I wanted his look to be that of someone wise and yet tired as if he has never had his way and is always in want of more.
I wanted to save the best until last as I really enjoyed doing this concept. This is Uncle, he stands casting a perfectly sharp shadow over his nephew Blatta. I chose to look at Victorian dress for the character, this is due to my interest in how powerful it makes the character look while giving him still a sense of comedy. I like him being fat because it splits the approach in the animation he can almost appear as two characters, the stupid and loveable Uncle but also the glutinous and evil minder.
So there you have it, a little look into what is going on behind the scenes at the moment. These are just some of the concepts and I realise the lack of the background, I guess this is because it keeps your focus on everything I want you to see. But mostly because I haven't set on what I would put in the background (you got me I'm not very good at all that)
Tuesday, 5 January 2010
we tear it down just to build it up again
Here is a great example of how to not size things correctly, one of the first and best mistakes to date. Practice makes perfect and you can thank my lack of photoshop and exporting for the web for this monstrosity, scary but cool.
Second try was a vast improvement, you can see that there is a white line around the character, I discovered this was due to it not being a transparent image, if you make the image with a transparent layer underneath it and then save it as a .png24 for web devices, voilà ! No white lines and it looks like it belonged in the game all along.
This just points out adding in new frames to make a walk cycle, where it all goes how boring the engine looks and basically how it all works. You can see for yourself and think "hey I could probably make my own game, but I'd rather read his blog"
Last although certainly not least this is simply to show you the importance of cropping, if you notice the character is off to the left (yeah that is my drawing for you) if it is cropped fully meaning the character appears central it generally just helps with lining everything up in engine.
So there you have it! More kinks need to be ironed out and plenty more of this needs to be done, i am a little afraid that time will run away with me. But I aim to remain confident and to one day soon be able to show you all a working copy of this game which you can try out. For now keep checking back and I will deliver exciting new concept art and more fantastic news from Pax Insectica.
Goodbye!
Saturday, 12 December 2009
Sunday, 29 November 2009
roads? where we're going, we don't need roads
Wednesday, 25 November 2009
i shut my eyes, in order to see
One step at a time.
Friday, 20 November 2009
wise men and cups of tea
Put the kettle on!
pipe dreams, to wonder where a non-conformist, mild mannered cockroach lives
This is a concept of a screen appearing in the game, it is the front door to the main character's (Blatta) house. There is a grating underneath that is covered by leaves which will require moving to get down there. The image is compiled of different photographic elements and then played around with in photoshop. These images will probably have a faint black line around parts of the scenery to add a drawn feel to them, though as yet this is still undecided.
Thursday, 19 November 2009
to itch a scratch, a scratch that needs itching
Tuesday, 10 November 2009
I see your interesting picture, i raise you one perspective!





Monday, 9 November 2009
If we build it, they will come
So, have been doing lots of research for this project and things are moving along rather smoothly, the story is pulling together. The other day headed into town to get some inspiration, took pictures of lots of different things, which i will post here. Gave me a lot of inspiration for environments in the game and a feel for what the main character will encounter.Sunday, 18 October 2009
mein name ist blatta
Friday, 16 October 2009
I saw the fruit and it wasn't half bad!
I have been working on concepts of the main protagonist of the game, Blatta the cockroach. He has been working out well and the more i draw him the more i feel comfortable with working with scale on making him larger and smaller inside the environment.
I am also working on the concepts for the slug nuns characters, these are obviously early concepts and still require a lot of work. I am trying to show how they are paraded around on their snail steeds, rocking back on forth on their small unstable chairs. Hunched over and shrouded in dark clothing, i wanted to show that they have an eerily serene face, devoid of any real detail.
In between working on concepts for the different characters that are in the bulk of the game, i have been playing around with environments. I am still trying to settle on the overall feel that i want. But i was keen to have weird and wonderful architecture that prompts you to really take in your surroundings and get the most out of looking around you and exploring. But yes, it is all still very much a work in progress.
Tuesday, 4 August 2009
they bite off the heads of males when mating, wow
the machine is your friend
I don't think i ever expected to be in the position that i am now, i am actually contemplating my third year of uni. It actually seems rather incredible to me, i think only because i doubt myself so much, and yes i know i shouldn't but a lot makes me believe that i am not destined for the games industry. I don't know where i am destined for but i will be trying my hardest to create a game that i truly am pleased with in my third and final year.


















